![]() ![]() I never got to Pulse and I hear that that is the point when the world of XIII opens up so I can't really speak to that game. I never got the sense of wonder or mystery from the world of FFXIII, but I bailed on that game 20 hours in. I would say P3 and P4 manage a sense of exploration through their use of large, randomly-generated dungeons. I mean the game is largely a march down a preordained pilgrimage road. Also the areas in FFX had plenty of stuff off the beaten path. I would say that FFX managed to add some mystery to the world by creating a second language and hiding additional dungeons on the 2D map. You certainly don't need a world map to have a sense of exploration.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |